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Introduction
The Audio editor is your main environment for editing, trimming and assembling
audio recordings into finished Tracks.
Many of the techniques described below are common to the Arrange window and
the MIDI editors (mainly Key Edit). Examples of such operations are moving, du-
plicating, using Tools etc. Therefore this chapter assumes that you are reasonably
familiar with such basic operations and does not always describe all the details in-
volved.
Opening the Audio editor
The Audio editor is opened just like any other MIDI editor. You can edit Parts from
several Tracks at the same time, if desired.
You can only have one Audio editor window open at a time.
About Events, Lanes and Segments
● Please take the time to read this section and familiarize yourself with the ter-
minology and concepts of the Audio editor. This will help you work as
quickly and effectively as possible. Bear with us, we’ll try to be as brief as
possible in this theoretical section:
Audio Events and Segments
Audio Events appear as boxes, with waveforms in them. You can have a virtually
unlimited number of Events in the Audio editor at one time; they do not consume
more memory than MIDI Events.
Audio Events can be arranged in any way, with gaps between them, overlapping
each other, etc.
An Event plays a Segment (for an introduction to Segments, see page 14). The Au-
dio Event specifies where the Segment should start. The Segment in turn specifies
what part of the audio file should be played, and therefore effectively governs the
length of the Audio Event.
• If you want two Events to play the same segment, you can use ghost cop-
ies.
A ghost copied Event will play the same segment as the original Event. See the
chapter “Making the Most of the Event/Segment Relationship”.
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